Tools & Gameplay Programmer

Game programmer specializing in tools, animation and gameplay programming. I enjoy working in a team to create fun game experiences. I am a fast learner and excited about facing new challenges in game development.
C++
Unreal Engine
Unity
Visual Studio
Perforce
YouTrack
Java
Scrum
Project Coordination
Leadership
Agile Methodologies
Engine Building
HTML
Pipeline Development
Interdisciplinary Cooperation
My specialization during the second year at The Game Assembly. A modular inventory system made in our student made engine to be used in game projects by Water Leaks (an interdisciplinary student game studio).

My own Ui Editor made in our own engine with the goal of making UI Layouts easy and time effective to create for our Graphic Designers and exporting these layouts to our engine to be used in our games. It has helped us speed up the process of creating customized UI for games created by Water Leaks (an interdisciplinary student game studio).


A 2D puzzle platform adventure! This is definitively the project I'm most proud of. We made this game in 13 weeks at the Game Assembly. I had the pleasure of creating the animation system, working closely with the animators and learning about their process. I also worked collectible system and environmental hazards.